ART & DESIGN PROJECT PROPOSAL & REALISATION
University for the Creative Arts
School of Further Education
Epsom
UALAB Foundation Diploma in
Art & Design – Foundation Studies 2014/2015
Foundation
Centre
Name
|
University for the Creative Arts, Epsom
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Centre
Number
|
10006427
|
Candidate
Name
|
Luisa Jane Charles
|
Candidate Signature
|
|
UALAB
Reg. No:
|
|
Project
Proposal Title
|
Immersion
|
Date
|
24/02/15
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Pathway
|
Media
|
Project Proposal: Guidance
for Candidates
·
In
producing the Project Proposal, and in preparing for the Art & Design Project
Proposal and Realisation, you should familiarise yourself with Unit 7 of the
qualification.
·
In
particular you should understand the Assessment and Grading Criteria, which
will be used to determine standards of achievement.
·
Unit 7
requires that you produce a project proposal of about 500 words, excluding the
project plan and bibliography. Project Proposals should not be so succinct that
they do not address the requirements listed below nor should they be
excessively long and unfocussed.
The Project Proposal must be
word processed and presented under the headings listed below
Tutor Signature
|
Date
|
Section 1: A
review of progress and achievement through parts 1 and 2 of the course
Begin Section 1 here in 10pt Arial, Regular
Prior
to starting the course, I had an understanding of more traditional art
practices eg. Drawing, painting, and filmmaking, and very basic knowledge of
animation. In the first section of the course I learnt a wide range of new
skills such as screen-printing and making maquettes, but the most valuable
skills I learnt were in the pathway that I then continued onto in part 2:
Media. In this pathway I deepened my knowledge, skills, and understanding of
many aspects of film, animation, and photography, namely: photo-development,
stop-motion, rotoscoping, photoshop, after-effects, and flash. Though I was
mainly focusing on different animation techniques in this part of the course,
I did a short workshop on interactive art and decided this is the area I wanted
to pursue further for my FMP. I hope to go onto a degree in ‘Interaction
Design Arts’ next year, and this project will help me prepare for that and
find out more about interactivity.
|
Section 2: Project concept
Begin
Section 2 here in 10pt Arial, Regular
With
this project, I want to explore immersion, and the creation of imaginary
environments. I also would like to have an element of interactivity or
responsiveness in my final piece. To achieve this I plan on experimenting
with virtual reality, animation, coding, stereoscopic 3D, and electronics. In
terms of visuals, I want to explore the relationship between 2D and 3D, and
find a way to merge the two for my final piece. For my initial research, I am
going to start by looking into existing pieces that use similar media to
those I will look into, for example, art-works that are interactive, use
virtual reality, or use electronics. I will then research into the methods
and software I will require in order to complete my project. At this stage I
have identified that to be working in virtual reality or computer-based
interactivity, I will most likely need to use a game-engine, such as unity,
and if I am going to be working with electronics I will need to work with
coding with microprocessors, such as Arduino. The types of resources I will
need will be mostly software and computer programme based, but as I would
also like to incorporate a physical element to my piece, other practical
skills and resources will be necessary. I aim to create a piece that is fully
immersive and engages two or more of my audiences’ senses, eg. Visuals,
audio, and movement, is easy to use and user-centric, and follows the themes
of imaginary environments and 2D/3D relationships. I hope to present this in
the form of a virtual reality or interactive environment, though am open to
experimentation and am prepared for change and development due to my ideas
moving on, and the availability of resources.
|
Section 3: Evaluation
Begin
Section 3 here in 10pt Arial, Regular
To reflect on and evaluate my work I will be
keeping a log of my progress on the ‘ReflectiveBlog’ page on my blog. On this
page I will analyse and evaluate each test piece I complete to help me mould
which direction to take my project, and I will create a quick checklist graphic
to fill in to give myself a visual representation of which pieces meet my
aims or not. I will know I’ve been successful if my audience interact with my
piece without needing to be shown what to do, and they become immersed – I
can judge this by the amount of time they spend looking at it. I can also
judge my success by how well I manage to merge my media, how believable my
imaginary environment is, and whether or not I can smoothly integrate both 2D
and 3D.
|
APPENDIX
1: Bibliography (Harvard Format):
Alexander
Serkov. (2014). Mac OS X driver
for Nintendo wiimote. Available: https://code.google.com/p/wjoy/.
Last accessed 18 January 2015.
Arduino. (2015). Interfacing with Hardware. Available: http://playground.arduino.cc/Main/InterfacingWithHardware. Last accessed 18 January 2015. Daniel Stark. (2014). City Lights - 3D Animation from 2D Pictures.Available: https://www.youtube.com/watch?v=FQxXOzaNVxg. Last accessed 18 January 2015. Daniel Greaves. (2011). Flatworld. Available: https://www.youtube.com/watch?v=6DE3qPuJLV4. Last accessed 18 January 2015. Danny Dahlquist. (2012). Cardboard World. Available: https://www.youtube.com/watch?v=FrPQlR7lN5Q. Last accessed 18 January 2015. Diginfo TV. (2012). Interactive 3D animation of 2D images. Available: https://www.youtube.com/watch?v=YrLnF7CQ8Ac. Last accessed 18 January 2015. Douglas Heaven. (2015). Buttonmasher: Return of the video game arcade. Available: http://www.newscientist.com/article/mg22530032.600-buttonmasher-return-of-the-video-game-arcade.html#.VLwadmSsVEw. Last accessed 18 January 2015. Elliot Dear & Yves Geleyn. (2013). The Bear and the Hare. Available: https://vimeo.com/84441438. Last accessed 18 January 2015. Filipe Costa - Pipoca. (2014). First Person. Available: https://www.youtube.com/playlist?list=PL67MqQkFOtYfHghYlD8DbvPNDG802bGNa. Last accessed 24th January 2015. Google. (2014). Google Cardboard. Available: https://www.google.com/get/cardboard/. Last accessed 18 January 2015. Google Developers. (2014). Developers SDKs for Cardboard. Available: https://developers.google.com/cardboard/overview. Last accessed 18 January 2015. Gretchen Andrew. (2014). Digital De Re Gallery. Available: http://virtualrealityderegallery.com/. Last accessed 8 April 2015. Headless Productions. (2010). I'm a monster. Available: https://vimeo.com/17840692. Last accessed 18 January 2015. Jason Fitzpatrick. (2013). How to Play Games with a Physical Controller on Your Android Phone. Available: http://www.howtogeek.com/141052/how-to-play-games-with-a-physical-controller-on-your-android-phone/all/. Last accessed 18 January 2015. John Kahrs - Disney. (2013). Paperman. Available: https://www.youtube.com/watch?v=1QAI4B_2Mfc. Last accessed 18 January 2015. Kevin Purdy. (2008). Operate Your Computer with Wii Controllers. Available: http://lifehacker.com/5042254/operate-your-computer-with-wii-controllers. Last accessed 18 January 2015. Letoile Bastien. (2014). Bet She'an . Available: https://vimeo.com/76920679. Last accessed 18 January 2015. Maciek Janicki. (2013). Paper City. Available: http://www.maciekjanicki.com/79279/1454326/latest-works/paper-city. Last accessed 18 January 2015. Mark Faird. (2014). Seeing I. Available: https://www.kickstarter.com/projects/1905266932/seeing-i-28-days-living-only-through-virtual-reali. Last accessed 8 April 2015. Miguel Chavez. (2014). The School Bus Chase - Paper Stop Motion.Available: https://www.youtube.com/watch?v=cZa21x5b3lo. Last accessed 18 January 2015. Péter Vácz. (2013). Rabbit and Deer. Available: http://anim.mome.hu/films/rabbitanddeer. Last accessed 8 April 2015. Rick Broida . (2014). Use the Google Cardboard VR headset with an iPhone. Available: http://www.cnet.com/uk/how-to/use-your-google-cardboard-vr-headset-with-your-iphone/. Last accessed 18 January 2015. Rino Stefano Tagliafierro. (2014). Beauty. Available: http://www.dailymail.co.uk/news/article-2541180/Watch-paintings-come-life-Artist-totally-transforms-classic-works-animating-using-computer-wizardry.html?ito=embedded. Last accessed 8 April 2015. Shoogee GmbH & Co. KG. (2013). The Height. Available: https://itunes.apple.com/us/app/the-height/id764996957?mt=8. Last accessed 18 January 2015. The Uber Maker. (2008). How To: Connect your Wiimote to your computer via Bluetooth. Available: http://www.instructables.com/id/How-To-Connect-your-Wiimote-to-your-PC-via-Blueto/. Last accessed 18 January 2015. Tomo Tanaka. (2011). WiiRemote Arduino Library. Available: http://hardwarefun.com/projects/wiiremote. Last accessed 18 January 2015. University of Cambridge. (2014). Physical computing with Raspberry Pi: Interfacing with a wiimote. Available: https://www.cl.cam.ac.uk/projects/raspberrypi/tutorials/robot/wiimote/. Last accessed 18 January 2015. Wells Wen. (2012). How to Connect a Wii Remote for an ipod itouch.Available: https://www.behance.net/gallery/6396565/How-to-Connect-a-Wii-Remote-for-an-ipod-itouch. Last accessed 18 January 2015. |
APPENDIX 2: Project action
plan and timetable
Week 1
19/01/15
|
Research possible things I could do
Come up with ideas
Test ideas out
|
Week 2
20/01/15
|
Research artist influences
Assess ideas and choose one
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Week 3
02/02/15
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Research how to do what I want to do
Research what software and facilities I’ll need
|
Week 4
09/02/15
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Learn how to use said softwares
|
Week 5
16/02/15
|
Research
aesthetic influences
Make hardware
Concept art
VR test pieces
Modelling test pieces
Set Cameras
Add distortion
|
Week 6
23/02/16
|
Animation test pieces
User input test pieces
Test pieces on phone
|
Week 7
02/03/15
|
Orthographic drawings
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Week 8
09/03/15
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Modelling assets
User inputs
Test scripts
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Week 9
16/03/15
|
Animating
Create Textures
Create Skybox
Make soundscape
Arrange scene
|
Week 10
23/03/15
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BEGIN SHOW BUILD
Light Scene
Set Cameras
Add distortion
|
Easter Break
23/03/15
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TWO WEEKS
|
Week 11
13/04/15
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Continue Show build
Finish setting up for show
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Week 12
20/04/15
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Final Submission of all PART 3 UNIT 7 Work
|
Hanging of work and final exhibition preparation. All
students to be involved. ( you pathway tutors will inform you of the dates)
Studios will be deemed ‘out of bounds’ for Assessments Weeks
( you pathway tutors will inform you of the dates)
Private View Friday 5th June.
Your Exhibition will be open to the public from Monday 8th
June – Friday 12th June
Work to be
taken down Monday 15th June. We are unable to store work so any work
left after that date will be disposed of.
Health
& Safety Information
This information has
been compiled for your Health & Safety and should be read carefully. It is intended to provide you with a reference device to
enable you to carry out your projects safely.
Health and safety is not just
about avoiding accidents. Neither is it solely about taking care of yourself.
Awareness of Health and Safety means acting responsibly and in a professional
manner. Essentially, it is about being aware of dangerous situations by
possessing respect for your environment.
Everyday we use materials that may cause accidents or
hazards, they can range from paper cuts,
to an accident in a workshop. The majority of these accidents are caused
through an over familiarity when using equipment or materials.
The basic rules are:
• If you are unsure of a
procedure or material test which you want to carry out for your project then
consult a technician or lecturer.
Risk = A source of danger ;a possibility of incurring loss or
misfortune;
Hazard = Dangerous, perilous, uncertain.
“drinking alcohol is a health hazard’.
You Should make a list of potential things that may have the potential to cause harm i.e. electricity,
hazardous substances, work at height etc.
Here is a simple test
you can carry out to assess a risk or hazard;
1. How
severe is any injury or health effect likely to be?
Tick one box
|
Minor o
1
|
Moderate
o
2
|
Major/Fatal
o
3
|
2. How is exposure to the hazard for you
or someone else likely to be bad?
Tick one box
|
Unlikely
o
1
|
Likely o
2
|
Very
Likely o
3
|
3.
Calculate the risk score by multiplying the 2 scores in Q1 & Q2
|
Low o
1-2
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Medium o
3-4
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High o
6-9
|
Hazard
|
Risk
|
Severity
|
Likelihood
|
Risk Score
|
Risk Qualifier
|
Precautions
|
Production:
|
||||||
Staring at monitor for
prolonged periods of time
|
Eye Strain, Headaches, Loss of
focus, Blurred vision, Double vision, Eye twitching
|
1
|
2
|
2
|
Low
|
Take breaks, turn screen
brightness down
|
Sitting at desk for prolonged
periods of time
|
Shoulder, neck, and back pain
|
1
|
2
|
2
|
Low
|
Get a comfortable chair, sit
with good posture, Take breaks
|
Continued computer use
|
RSI (repetitive stress injury)
|
1
|
2
|
2
|
Low
|
Take breaks, Make sure working
in a comfortable position
|
Simulator sickness during
testing
|
Nausea, vomiting, fainting
|
2
|
1
|
2
|
Low
|
Take breaks, Don’t use for
prolonged periods of time, cease use if sickness hits
|
Working with circuits
|
Electric shocks, burns
|
3
|
1
|
3
|
Medium
|
Check components for faults,
Don’t touch exposed wires, don’t hold whilst power connected
|
Folding paper
|
Paper cuts
|
1
|
2
|
2
|
Low
|
Take care
|
Using craft knife to cut out
cardboard
|
Cuts, Slicing through arteries
|
2
|
1
|
2
|
Low
|
Use a cutting mat, Take care
while using knife, Make sure no one is around you whilst using knife
|
Show:
|
||||||
Simulator sickness
|
Nausea, vomiting, fainting
|
2
|
2
|
4
|
Medium
|
Have health warning on wall,
ensure people don’t get motion sickness before use, have someone spotting at
all times, cease use if sickness hits, don’t use for prolonged periods of
time
|
Disorientation due to blindness
to real world
|
Tripping, hitting walls/other
people
|
2
|
2
|
4
|
Medium
|
Mark out clear area for use,
have someone spotting at all times
|
Risk category (including
supervision) tick box:
HIGH Work must not be started without consultation
with your Pathway tutors or Technicians. Direct supervision by one of your
pathway lecturers or technician
must be arranged.
MEDIUM Work must not be started without the advice
and approval of those named above.
LOW Work may proceed because there are no
significant risks and no special supervision is required.
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