Friday 24 April 2015

Unit 7 Project Template

 





ART & DESIGN PROJECT PROPOSAL & REALISATION


University for the Creative Arts
School of Further Education
Epsom

UALAB Foundation Diploma in Art & Design – Foundation Studies 2014/2015
Foundation

Centre Name
University for the Creative Arts, Epsom
Centre Number
10006427
Candidate Name
Luisa Jane Charles
Candidate Signature

UALAB Reg. No:

Project Proposal Title
Immersion
Date
24/02/15
Pathway
Media


Project Proposal: Guidance for Candidates

·       In producing the Project Proposal, and in preparing for the Art & Design Project Proposal and Realisation, you should familiarise yourself with Unit 7 of the qualification.
·       In particular you should understand the Assessment and Grading Criteria, which will be used to determine standards of achievement.
·       Unit 7 requires that you produce a project proposal of about 500 words, excluding the project plan and bibliography. Project Proposals should not be so succinct that they do not address the requirements listed below nor should they be excessively long and unfocussed.


The Project Proposal must be word processed and presented under the headings listed below



Tutor Signature

Date



Section 1: A review of progress and achievement through parts 1 and 2 of the course

Begin Section 1 here in 10pt Arial, Regular
Prior to starting the course, I had an understanding of more traditional art practices eg. Drawing, painting, and filmmaking, and very basic knowledge of animation. In the first section of the course I learnt a wide range of new skills such as screen-printing and making maquettes, but the most valuable skills I learnt were in the pathway that I then continued onto in part 2: Media. In this pathway I deepened my knowledge, skills, and understanding of many aspects of film, animation, and photography, namely: photo-development, stop-motion, rotoscoping, photoshop, after-effects, and flash. Though I was mainly focusing on different animation techniques in this part of the course, I did a short workshop on interactive art and decided this is the area I wanted to pursue further for my FMP. I hope to go onto a degree in ‘Interaction Design Arts’ next year, and this project will help me prepare for that and find out more about interactivity.

Section 2: Project concept

Begin Section 2 here in 10pt Arial, Regular
With this project, I want to explore immersion, and the creation of imaginary environments. I also would like to have an element of interactivity or responsiveness in my final piece. To achieve this I plan on experimenting with virtual reality, animation, coding, stereoscopic 3D, and electronics. In terms of visuals, I want to explore the relationship between 2D and 3D, and find a way to merge the two for my final piece. For my initial research, I am going to start by looking into existing pieces that use similar media to those I will look into, for example, art-works that are interactive, use virtual reality, or use electronics. I will then research into the methods and software I will require in order to complete my project. At this stage I have identified that to be working in virtual reality or computer-based interactivity, I will most likely need to use a game-engine, such as unity, and if I am going to be working with electronics I will need to work with coding with microprocessors, such as Arduino. The types of resources I will need will be mostly software and computer programme based, but as I would also like to incorporate a physical element to my piece, other practical skills and resources will be necessary. I aim to create a piece that is fully immersive and engages two or more of my audiences’ senses, eg. Visuals, audio, and movement, is easy to use and user-centric, and follows the themes of imaginary environments and 2D/3D relationships. I hope to present this in the form of a virtual reality or interactive environment, though am open to experimentation and am prepared for change and development due to my ideas moving on, and the availability of resources.

Section 3: Evaluation

Begin Section 3 here in 10pt Arial, Regular
To reflect on and evaluate my work I will be keeping a log of my progress on the ‘ReflectiveBlog’ page on my blog. On this page I will analyse and evaluate each test piece I complete to help me mould which direction to take my project, and I will create a quick checklist graphic to fill in to give myself a visual representation of which pieces meet my aims or not. I will know I’ve been successful if my audience interact with my piece without needing to be shown what to do, and they become immersed – I can judge this by the amount of time they spend looking at it. I can also judge my success by how well I manage to merge my media, how believable my imaginary environment is, and whether or not I can smoothly integrate both 2D and 3D.



 APPENDIX 1: Bibliography (Harvard Format):


Alexander Serkov. (2014). Mac OS X driver for Nintendo wiimote. Available: https://code.google.com/p/wjoy/. Last accessed 18 January 2015.

Arduino. (2015). Interfacing with Hardware. Available: http://playground.arduino.cc/Main/InterfacingWithHardware. Last accessed 18 January 2015.

Daniel Stark. (2014). City Lights - 3D Animation from 2D Pictures.Available: https://www.youtube.com/watch?v=FQxXOzaNVxg. Last accessed 18 January 2015.


Daniel Greaves. (2011). Flatworld. Available: https://www.youtube.com/watch?v=6DE3qPuJLV4. Last accessed 18 January 2015.


Danny Dahlquist. (2012). Cardboard World. Available: https://www.youtube.com/watch?v=FrPQlR7lN5Q. Last accessed 18 January 2015.


Diginfo TV. (2012). Interactive 3D animation of 2D images. Available: https://www.youtube.com/watch?v=YrLnF7CQ8Ac. Last accessed 18 January 2015.


Douglas Heaven. (2015). Buttonmasher: Return of the video game arcade. Available: http://www.newscientist.com/article/mg22530032.600-buttonmasher-return-of-the-video-game-arcade.html#.VLwadmSsVEw. Last accessed 18 January 2015.


Elliot Dear & Yves Geleyn. (2013). The Bear and the Hare. Available: https://vimeo.com/84441438. Last accessed 18 January 2015.


Filipe Costa - Pipoca. (2014). First Person. Available: https://www.youtube.com/playlist?list=PL67MqQkFOtYfHghYlD8DbvPNDG802bGNa. Last accessed 24th January 2015.


Google. (2014). Google Cardboard. Available: https://www.google.com/get/cardboard/. Last accessed 18 January 2015.


Google Developers. (2014). Developers SDKs for Cardboard. Available: https://developers.google.com/cardboard/overview. Last accessed 18 January 2015.


Gretchen Andrew. (2014). Digital De Re Gallery. Available: http://virtualrealityderegallery.com/. Last accessed 8 April 2015.


Headless Productions. (2010). I'm a monster. Available: https://vimeo.com/17840692. Last accessed 18 January 2015.


Jason Fitzpatrick. (2013). How to Play Games with a Physical Controller on Your Android Phone. Available: http://www.howtogeek.com/141052/how-to-play-games-with-a-physical-controller-on-your-android-phone/all/. Last accessed 18 January 2015.


John Kahrs - Disney. (2013). Paperman. Available: https://www.youtube.com/watch?v=1QAI4B_2Mfc. Last accessed 18 January 2015.

Kevin Purdy. (2008). Operate Your Computer with Wii Controllers. Available: http://lifehacker.com/5042254/operate-your-computer-with-wii-controllers. Last accessed 18 January 2015.


Letoile Bastien. (2014). Bet She'an . Available: https://vimeo.com/76920679. Last accessed 18 January 2015.

Maciek Janicki. (2013). Paper City. Available: http://www.maciekjanicki.com/79279/1454326/latest-works/paper-city. Last accessed 18 January 2015.


Mark Faird. (2014). Seeing I. Available: https://www.kickstarter.com/projects/1905266932/seeing-i-28-days-living-only-through-virtual-reali. Last accessed 8 April 2015.


Miguel Chavez. (2014). The School Bus Chase - Paper Stop Motion.Available: https://www.youtube.com/watch?v=cZa21x5b3lo. Last accessed 18 January 2015.


Péter Vácz. (2013). Rabbit and Deer. Available: http://anim.mome.hu/films/rabbitanddeer. Last accessed 8 April 2015.

Rick Broida . (2014). Use the Google Cardboard VR headset with an iPhone. Available: http://www.cnet.com/uk/how-to/use-your-google-cardboard-vr-headset-with-your-iphone/. Last accessed 18 January 2015.

Rino Stefano Tagliafierro. (2014). Beauty. Available: http://www.dailymail.co.uk/news/article-2541180/Watch-paintings-come-life-Artist-totally-transforms-classic-works-animating-using-computer-wizardry.html?ito=embedded. Last accessed 8 April 2015.


Shoogee GmbH & Co. KG. (2013). The Height. Available: https://itunes.apple.com/us/app/the-height/id764996957?mt=8. Last accessed 18 January 2015.


The Uber Maker. (2008). How To: Connect your Wiimote to your computer via Bluetooth. Available: http://www.instructables.com/id/How-To-Connect-your-Wiimote-to-your-PC-via-Blueto/. Last accessed 18 January 2015.


Tomo Tanaka. (2011). WiiRemote Arduino Library. Available: http://hardwarefun.com/projects/wiiremote. Last accessed 18 January 2015.

University of Cambridge. (2014). Physical computing with Raspberry Pi: Interfacing with a wiimote. Available: https://www.cl.cam.ac.uk/projects/raspberrypi/tutorials/robot/wiimote/. Last accessed 18 January 2015.


Wells Wen. (2012). How to Connect a Wii Remote for an ipod itouch.Available: https://www.behance.net/gallery/6396565/How-to-Connect-a-Wii-Remote-for-an-ipod-itouch. Last accessed 18 January 2015.
























APPENDIX 2: Project action plan and timetable


Week 1
19/01/15

Research possible things I could do
Come up with ideas
Test ideas out

Week 2
20/01/15
Research artist influences
Assess ideas and choose one

Week 3
02/02/15
Research how to do what I want to do
Research what software and facilities I’ll need
Week 4
09/02/15
Learn how to use said softwares

Week 5
16/02/15
 Research aesthetic influences
Make hardware
Concept art
VR test pieces
Modelling test pieces
Set Cameras
Add distortion
Week 6
23/02/16
Animation test pieces
User input test pieces
Test pieces on phone
Week 7
02/03/15
Orthographic drawings
Week 8
09/03/15
Modelling assets
User inputs
Test scripts
Week 9
16/03/15
Animating
Create Textures
Create Skybox
Make soundscape
Arrange scene
Week 10
23/03/15
BEGIN SHOW BUILD
Light Scene
Set Cameras
Add distortion

Easter Break
23/03/15
TWO WEEKS


Week 11
13/04/15



Continue Show build
Finish setting up for show


Week 12
20/04/15

Final Submission of all PART 3 UNIT 7 Work

Hanging of work and final exhibition preparation. All students to be involved. ( you pathway tutors will inform you of the dates)
Studios will be deemed ‘out of bounds’ for Assessments Weeks ( you pathway tutors will inform you of the dates)

Private View Friday 5th June.
Your Exhibition will be open to the public from Monday 8th June – Friday 12th June


Work to be taken down Monday 15th June. We are unable to store work so any work left after that date will be disposed of.
Health & Safety Information

This information has been compiled for your Health & Safety and should be read  carefully.  It is intended to provide you with a reference device to enable you to carry out your projects safely.

Health and safety is not just about avoiding accidents. Neither is it solely about taking care of yourself. Awareness of Health and Safety means acting responsibly and in a professional manner. Essentially, it is about being aware of dangerous situations by possessing respect for your environment.

Everyday we use materials that may cause accidents or hazards, they can range from paper cuts,  to an accident in a workshop. The majority of these accidents are caused through an over familiarity when using equipment or materials.
The basic rules are:

• If you are unsure of a procedure or material test which you want to carry out for your project then consult a technician or lecturer.

Risk =   A source of danger ;a possibility of incurring loss or misfortune;

Hazard = Dangerous, perilous, uncertain.
“drinking alcohol is a health hazard’.

You Should make  a list of potential things that may have the potential to cause harm i.e. electricity, hazardous substances, work at height etc.

Here is a simple test you can carry out to assess a risk or hazard;

1. How severe is any injury or health effect likely to be?
Tick one box
Minor o
1
Moderate o
2
Major/Fatal o
3
2.  How is exposure to the hazard for you or someone else likely to be bad?
Tick one box
Unlikely o
1
Likely o
2
Very Likely o
3
3. Calculate the risk score by multiplying the 2 scores in Q1 & Q2

Low o
1-2

Medium o
3-4

High o
6-9
















Hazard
Risk
Severity
Likelihood
Risk Score
Risk Qualifier
Precautions







Production:













Staring at monitor for prolonged periods of time
Eye Strain, Headaches, Loss of focus, Blurred vision, Double vision, Eye twitching
1
2
2
Low
Take breaks, turn screen brightness down
Sitting at desk for prolonged periods of time
Shoulder, neck, and back pain
1
2
2
Low
Get a comfortable chair, sit with good posture, Take breaks
Continued computer use
RSI (repetitive stress injury)
1
2
2
Low
Take breaks, Make sure working in a comfortable position
Simulator sickness during testing
Nausea, vomiting, fainting
2
1
2
Low
Take breaks, Don’t use for prolonged periods of time, cease use if sickness hits
Working with circuits
Electric shocks, burns
3
1
3
Medium
Check components for faults, Don’t touch exposed wires, don’t hold whilst power connected
Folding paper
Paper cuts
1
2
2
Low
Take care
Using craft knife to cut out cardboard
Cuts, Slicing through arteries
2
1
2
Low
Use a cutting mat, Take care while using knife, Make sure no one is around you whilst using knife







Show:













Simulator sickness
Nausea, vomiting, fainting
2
2
4
Medium
Have health warning on wall, ensure people don’t get motion sickness before use, have someone spotting at all times, cease use if sickness hits, don’t use for prolonged periods of time
Disorientation due to blindness to real world
Tripping, hitting walls/other people
2
2
4
Medium
Mark out clear area for use, have someone spotting at all times





Risk category (including supervision) tick box:

            HIGH              Work must not be started without consultation with your Pathway tutors or Technicians. Direct supervision by one of your pathway  lecturers or technician must be arranged.

            MEDIUM            Work must not be started without the advice and approval of those named above.


            LOW            Work may proceed because there are no significant risks and no special supervision is required.

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